End The Rig is an interactive 3D game developed using Unreal Engine and Blender, featuring immersive gameplay elements and cross-platform support. The project involved the complete development lifecycle from design to deployment on both Android and iOS platforms.
Key Achievements
Game Development
- Spearheaded the development of interactive game elements and 3D assets using Unreal Engine and Blender
- Enhanced the game's visual and functional aspects through advanced rendering techniques
- Implemented realistic physics and interactive gameplay mechanics
Cross-Platform Integration
- Successfully integrated Android and iOS SDKs for seamless cross-platform experience
- Enabled the game to be ported to both mobile platforms with optimized performance
- Managed the deployment process, resulting in successful launches on Google Play Store and Apple App Store
Video Generation Pipeline
- Developed a workflow for generating videos using Blender and Python
- Implemented lip-sync functionality for in-game characters
- Created cinematics and promotional content using automated pipelines
Technical Highlights
- Advanced 3D asset creation and optimization
- Multi-platform rendering using OpenGL, Vulkan, and WebGL
- Cloud infrastructure for asset storage and distribution
- Video processing and character animation
- Mobile SDK integration for iOS and Android
Built with
- Unreal Engine - Game engine
- Blender - 3D modeling and animation
- Python - Automation and scripting
- C++ - Game logic and engine programming
- Android SDK - Android platform integration
- iOS SDK - iOS platform integration
- OpenGL - Graphics rendering
- Vulkan - High-performance graphics API
- WebGL - Web-based 3D rendering
- Docker - Containerization
- AWS (S3, EC2) - Cloud infrastructure
- FFmpeg - Video processing
- Git - Version control